Thanks for your answer.
Yes, now I know I had seen that a maschine needs much memory for that..
but when I read that about the Virtualbox-maschine I thought it would work
with 256MB and wanted to get busy my VPS-machine somewhere in the world
when I wasn't directly using it.
I have a maschine at home with 32GB; I have build two virualmachines (one
with 16GB, one with 6GB RAM) which work fine.
a) Is it needed that one machine has 16GB? Would 12 or 8GB be enough or
shall I drive it with 16GB?
Would my maschine be more efficiency when I would dramatically increase
JavaHeapSize from the default 512MB to let's say 12GB on my 16GB machine
and 4GB on my 6GB machine?
Kind regards and sorry for this beginners-questions..
Am Di, 24.01.2012, 12:59 schrieb Rick van der Zwet:
> On 24 January 2012 12:53, Daniel Bossert <[hidden email]> wrote:
>> I have a server with 256MB. Is there a chance to get tiles@home working?
> No; Minimum of 2 GB is recommended:
> http://wiki.openstreetmap.org/wiki/Tiles@home/Install_Guide#Prerequisites >
>> Wich maxcomplexity should I set?
>> How much RAM for the JAVA rendering?
> I have tried running it on a 1GB machine and ran into all kind of
> weird and wonderful issues during rendering, so I would not recommend
> on machines with less than 2GB of RAM.
> Br. /Rick
> http://rickvanderzwet.nl >
Many thanks for your input!
The mentioned tile is really a big one! And my server (now ) can't
render it! Sad.
The message is:
0% tile-z16 : Splitting stripe 0... SplitTiles: Missing File
/tmp/12_2074_1409_S1ujs/tile-z16-s0.png encountered at lib/Tileset.pm
So is it really possible that it takes one hour for that tile?
My VM has no 10GB RAM, at the moment 3.3G used.
MaxTilesetComplexity = 0
Is this ok, should I change anything on my config? Or is my server not
able to handle this big tile?? My dear...
> I have a maschine at home with 32GB; I have build two virualmachines (one
> with 16GB, one with 6GB RAM) which work fine.
> a) Is it needed that one machine has 16GB? Would 12 or 8GB be enough or
> shall I drive it with 16GB?
I have to admit that I don't really have a deeper knowledge of
tah-clients, but I can tell you from my experience that there are
tilesets where 8GB of RAM are not enough.
example leads to excessive swapping in my 8GB VM. And the diskimage is
on a slow HD, so it may take an hour or so to render or it even fails
> Le mardi 24 janvier 2012 à 21:12 +0100, Daniel Bossert a écrit :
>> Hi Didier
>> Many thanks for your input!
>> The mentioned tile is really a big one! And my server (now ) can't
>> render it! Sad.
>> The message is:
>> 0% tile-z16 : Splitting stripe 0... SplitTiles: Missing File
>> /tmp/12_2074_1409_S1ujs/tile-z16-s0.png encountered at lib/Tileset.pm
> the client break at zoom 16
> so if you realy want to render this tile you can set the value of
> RenderStripes = 5 or 4 etc...
>> line 1380.
>> real 71m22.332s
>> user 59m22.383s
>> sys 3m17.760s
> look at the memory (with top for example)
> mem used swap ...
>> So is it really possible that it takes one hour for that tile?
> few hours ... (if swaping more)
>> My VM has no 10GB RAM, at the moment 3.3G used.
>> MaxTilesetComplexity = 0
> at home: 16GB ram and no VM
> JavaHeapSize = 512M (defaut)
> BatikJVMSize = 6G
> MaxTilesetComplexity = 20000000
> Rasterizer=Batik (not Inkscape)
> and the client never break ...
>> Is this ok, should I change anything on my config? Or is my server
>> able to handle this big tile?? My dear...
> look for the very big tiles, only a few client are able ...
> best regards